The basement always held an air of mystery, a place where childhood imagination turned shadows into monsters. Now, as an adult, it’s merely cluttered with forgotten trinkets and the scent of aged wood and dust.
You run your hand along the shelves, searching for a distraction from the monotony of your days. That’s when you find it—an ornate leather-bound book, its cover engraved with strange, swirling symbols. Gramps always warned you to leave it alone, claiming it was dangerous, but curiosity has a way of overriding caution.
Flipping through the brittle pages, your eyes catch on an intricate ritual—an old summoning spell, half-written in a language you don’t understand. The annotations in the margins are what intrigue you most:
(text-colour:red)[//"Power awaits the daring."
"Beware the cost."//]
Your pulse quickens as you gather what’s needed—candles, chalk, and a pinch of salt. By the time you’ve drawn the sigils on the floor, the room feels alive, like something ancient is stirring. You can’t help but grin, even as a strange unease settles in the pit of your stomach.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[The words practically leap off the page as you speak them.->Introduction 1]]The air crackles with energy as you stare at the glowing sigils etched into the basement floor. Gramps’ old arcane book sits open on the rickety table, its pages humming with an eerie life. You had only meant to test the ritual—just a harmless experiment to pass the time.
A gust of wind surges through the room, and with a blinding flash of crimson light, a figure emerges from the swirling chaos.
Standing before you is an imp: petite, quite shorter than you at..., with crimson skin, black horns, and a tail that swishes playfully behind her. She stretches with an exaggerated yawn, then glances up at you with a sly grin.
<img src="images/Imp 1.jpeg">
(text-colour:red)["Well, well… what do we have here? A young summoner playing with grown-up spells?"]
You step back, your heart pounding.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[Big talk for someone as small as you.->Introduction 2]]She chuckles, her voice dripping with amusement. (text-colour:red)["Oh, sure. Well, lucky for you, I’m feeling generous today."] Her crimson eyes flash mischievously. (text-colour:red)["You summoned me, that means I’m bound to help you."]
Your brow furrows. "Help me? With what?"
She shrugs. (text-colour:red)["Oh, I don’t know. Your spell, your rules. But let me guess—as all young mages, you crave for a demonic familliar to help you with various things, maybe even.... to satisfy you......? Typical."] Her smirk widens as she takes a step closer.
You hesitate, glancing at the glowing sigils.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[Well, I just… wanted to.....->Introduction 3]]The imp lets out a bark of laughter. (text-colour:red)["Adorable. You’re lucky you didn’t summon something worse. Fine—how about this? You help me with a little… errand, in the demonic realm, and in return, I'll become your familliar. Sound good?"]
The words leave your mouth before you can think. "Deal."
Her grin grows wider, more wicked. (text-colour:red)["Perfect. Now, let’s get started."]
Unbeknownst to you, the faint glow of the sigils shifts as the imp’s form flickers, just for a moment—an ancient curse imbued in your grampa's book awakening from its slumber.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[And so, your journey begins…->Introduction 4]]She, now striding confidently ahead, gestures for you to follow. The shimmering portal she conjured hums ominously, its fiery edges licking at the shadows around you.
(text-colour:red)["Welcome to my domain, mortal,"] she says with a mischievous grin, her crimson eyes gleaming as she steps through.
You hesitate, your stomach knotting as you peer into the swirling abyss. The transition is disorienting—heat, the scent of sulfur, and a blood-red sky filled with jagged, black clouds. The ground beneath your feet is cracked stone, glowing faintly from molten veins running through it.
The imp spins around, hands on her hips. (text-colour:red)["Not bad, huh? This place radiates real power!"] Her cocky smirk falters as her ears twitch.
A guttural snarl echoes from the shadows ahead. Emerging from the darkness is a massive hellhound, its eyes blazing with malice, drool sizzling as it drips to the ground.
<img src="images/hellhound.jpeg">
(text-colour:red)["Looks like we’ve got company,"] the imp says, her playful demeanor shifting to one of readiness. She flexes her claws. (text-colour:red)["Let’s see what you’ve got, mortal. Try not to get eaten."]
The hellhound growls, its muscles coiled to pounce.
(t8n-arrive:"fade-up")[[Combat tips->Combat guide Hellhound]]
(t8n-arrive:"fade-up")[[Start battle->CombatStart Hellhound]]
{(set: $attackChoice to (random: 1, 3)) <!-- Randomly choose an attack -->
<!-- Assign the chosen attack and damage based on the random choice -->
(if: $attackChoice is 1)[(set: $hellhoundattack to $hellhoundattack1)(set: $damageDealt to $hellhounddamage1)
(set: $playerHealth to $playerHealth - $hellhounddamage1)](else-if: $attackChoice is 2)[(set: $hellhoundattack to $hellhoundattack2)
(set: $damageDealt to $hellhounddamage2)(set: $playerHealth to $playerHealth - $hellhounddamage2)](else:)[(set: $hellhoundattack to $hellhoundattack3) (set: $damageDealt to $hellhounddamage3)(set: $playerHealth to $playerHealth - $hellhounddamage3)]}
$hellhoundattack dealing (text-colour:purple)[$damageDealt damage] to you and the imp.
Your health: (text-colour:purple)[(print: $playerHealth + $damageDealt) -> (print: $playerHealth) hp.]
(if: $playerHealth <= 0)[(redirect:"Game over h")]
[[Icicle blast->Icicle blast h]]
[[Energy drain->Energy drain h]]
[[Rock spike->Rock spike h]]
[[Enhanced staff hit->Enhanced staff hit h]]
You and the imp are standing in front of the ferocious hellhound! Choose the imp's attack! (set: $impAttacks to (a: "Tail slash", "Crimson energy ball", "Sneak attack"))
[[Tail slash->Tail slash h]]
[[Crimson energy ball->Crimson energy ball h]]
[[Sneak attack->Sneak attack h]]
{(set: $hellhoundattack1 to "The hellhound leaps forward, sinking its glowing fangs into your arm with feral intensity")
(set: $hellhoundattack2 to "The beast rears back and unleashes a bone-shaking howl, heatwaves rippling through the air")
(set: $hellhoundattack3 to "Its fiery claws rake across the ground in a brutal arc, sending sparks and molten debris flying")
(set: $hellhounddamage1 to (random: 10, 35))
(set: $hellhounddamage2 to (random: 20, 20))
(set: $hellhounddamage3 to (random: 15, 25))}
You and the imp are standing in front of the ferocious hellhound! Choose your attack!
{(set: $playerHealth to 170)
(set: $hellhoundHealth to 200)
(set: $playerAttacks to (a: "Icicle blast", "Energy drain", "Rock spike", "Enhanced staff hit"))}
[[Icicle blast->Icicle blast h]]
[[Energy drain->Energy drain h]]
[[Rock spike->Rock spike h]]
[[Enhanced staff hit->Enhanced staff hit h]](set: _damage to (random: 10, 15))(set: $hellhoundHealth to $hellhoundHealth - _damage)
A shard of ice forms in your hand before shooting forward, striking the enemy with a freezing burst dealing(text-colour:orange)[ _damage damage.]
Hellhound health: (text-colour:orange)[(print: $hellhoundHealth + _damage) -> (print: $hellhoundHealth) hp.]
(if: $hellhoundHealth <= 0)[(redirect:"Game over h")]
(else:)[[Imp turn->Imp turn]](set: _damage to (random: 5, 10))(set: $hellhoundHealth to $hellhoundHealth - _damage)(set: $playerHealth to $playerHealth + _damage)
You extend your hand, pulling shimmering strands of energy from the enemy and replenishing your own strength taking(text-colour:orange)[ _damage health] and increasing your own.
Hellhound health: (text-colour:orange)[(print: $hellhoundHealth + _damage) -> (print: $hellhoundHealth) hp.]
Your health: (text-colour:purple)[(print: $playerHealth-_damage) -> (print: $playerHealth) hp.]
(if: $hellhoundHealth <= 0)[(redirect:"Game over h")]
(else:)[[Imp turn->Imp turn]](set: _damage to (random: 5, 35))(set: $hellhoundHealth to $hellhoundHealth - _damage)
The ground trembles as a jagged stone spear erupts upward, aimed directly at the foe dealing (text-colour:orange)[_damage damage.]
Hellhound health: (text-colour:orange)[(print: $hellhoundHealth + _damage) -> (print: $hellhoundHealth) hp.]
(if: $hellhoundHealth <= 0)[(redirect:"Game over h")]
(else:)[[Imp turn->Imp turn]](set: _damage to (random: 12, 14))(set: $hellhoundHealth to $hellhoundHealth - _damage)
Your staff glows with magical energy as you swing it, delivering a heavy, amplified blow dealing (text-colour:orange)[_damage damage].
Hellhound health: (text-colour:orange)[(print: $hellhoundHealth + _damage) -> (print: $hellhoundHealth) hp.]
(if: $hellhoundHealth <= 0)[(redirect:"Game over h")]
(else:)[[Imp turn->Imp turn]](set: _damage to (random: 7, 12))(set: $hellhoundHealth to $hellhoundHealth - _damage)
Her tail lashes out with surprising force, leaving a sharp sting in its wake dealing (text-colour:orange)[_damage damage.]
Hellhound health: (text-colour:orange)[(print: $hellhoundHealth + _damage) -> (print: $hellhoundHealth) hp.]
(if: $hellhoundHealth <= 0)[(redirect:"Game over h")]
(else:)[[Hellhound turn->Hellhound turn]](set: _damage to (random: 9, 9))(set: $hellhoundHealth to $hellhoundHealth - _damage)
A crackling red orb forms in her palm before she hurls it, exploding on impact dealing (text-colour:orange)[_damage damage.]
Hellhound health: (text-colour:orange)[(print: $hellhoundHealth + _damage) -> (print: $hellhoundHealth) hp.]
(if: $hellhoundHealth <= 0)[(redirect:"Game over h")]
(else:)[[Hellhound turn->Hellhound turn]](set: _damage to (random: 5, 30))(set: $hellhoundHealth to $hellhoundHealth - _damage)
With a mischievous smirk, she darts forward and strikes from an unexpected angle.
dealing(text-colour:orange)[ _damage damage.]
Hellhound health: (text-colour:orange)[(print: $hellhoundHealth + _damage) -> (print: $hellhoundHealth) hp.]
(if: $hellhoundHealth <= 0)[(redirect:"Game over h")]
(else:)[[Hellhound turn->Hellhound turn]](if:$playerHealth <= 0)[You lose! You barely escaped being completely ravished by the hellhound. Try again?
[[Restart->CombatStart Hellhound]]]
(if: $hellhoundHealth <= 0)[You win! The hellhound drops lifeless on the floor! You and the imp are exhausted but happy with your first victory!
(t8n-arrive:"fade-up")+(t8n-time:1s)[[Continue->Imp growth 1]]]
The hellhound’s form shudders violently, its fiery core flickering as it collapses into a swirling mass of glowing embers. But instead of vanishing into the ether, the energy surges forward, drawn to the imp girl like iron filings to a magnet. Her eyes widen in surprise as the energy flows into her, the vibrant glow wrapping around her body in pulsing waves.
(text-colour:red)["W-What’s happening?"] she stammers, her knees buckling under the pressure of the sudden inflow. She drops onto all fours, her small frame trembling as the energy courses through her, illuminating her veins in faint crimson light.
Her dark hair begins to lengthen, strands cascading down past her shoulders and flowing like silk until they brush against the middle of her back. A faint glow clings to her body, and her figure subtly shifts—her arms and legs becoming more defined, her toned frame hinting at a newfound strength.
But it’s the height that becomes the most striking change. Her limbs stretch, her torso elongates, and her petite stature begins to transform into something far more noticable. The imp, once barely reaching your chest, grows visibly larger with each pulse of energy. Her body rises higher and higher, inch by inch, until the disparity vanishes entirely.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[Finally, the glow fades.->Imp growth 2]]She lets out a shaky breath, steadying herself as she begins to stand. Her knees straighten, her shoulders roll back, and as she looks up, you freeze.
<img src="images/Imp 2.jpeg">
For the first time, you see her eye to eye. The imp girl now stands at an impressive (text-colour:orange)[''180 cm''], her once impish and harmless appearance replaced by an aura of presence and allure.
She smirks, catching your stunned reaction, and steps closer, her newfound height letting her gaze down at you ever so slightly. Her hand, now larger and more graceful, brushes your cheek as she tilts her head playfully.
(text-colour:red)[“Well, well,”] she purrs, her voice dripping with newfound confidence. (text-colour:red)[“Do you like what you see?”]
Her fingers trail down your face, stopping at your shoulder, where her grip lingers, firm yet teasing. She leans in, her smirk widening as you struggle to find words, the realization of her transformation leaving you utterly speechless.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[After coming back to your senses a little bit...->Imp growth 3]]You a step back, still staring at the now-taller imp. Your voice wavers as you finally the words. "What the heck just happened? You were... smaller. A lot smaller!"
The imp looks at you, amused by your bewilderment, and shrugs with a playful smirk. (text-colour:red)["Killing things in this world makes you stronger, darling. That’s just how it works."]
Her tone is nonchalant, but then her expression shifts, a thoughtful finger tapping her chin. (text-colour:red)["Although… this? This is definitely more than normal. Usually, you’d get a little boost, maybe sharper claws or a slight growth."]
She glances at herself, flexing her fingers as if testing their newfound length, then looks down at her legs and feet with a satisfied grin. (text-colour:red)["I’ve never heard of growth like this before."]
(t8n-arrive:"fade-up")+(t8n-time:1s)[["Wait, so you’re saying—"->Imp growth 4]]Before you can finish, the imp interrupts, her crimson eyes glinting with mischief. (text-colour:red)["I’m saying it’s probably your spell. Whatever you did when you summoned me, it’s doing something... different."]
She steps closer, leaning in with a teasing smile. (text-colour:red)["But hey, I’m not complaining."]
Before you can press for more answers, the imp grabs your hand, her fingers now easily curling around yours. (text-colour:red)["Alright, enough gawking. We’ve got to keep moving."]
With a firm tug, she starts leading you deeper into the crimson-tinged landscape, her strides now longer and more purposeful, making you quicken your pace to keep up. As the surreal glow of the demonic realm stretches before you, her figure seems more imposing, her confident energy unshaken as if she’s already adapting to her new form.
(t8n-arrive:"fade-up")+(t8n-time:1s)[["This just keeps getting weirder…"->Intro bat 1]]The rocky hill loomed ahead, its jagged silhouette standing out against the crimson-tinted sky. The imp girl led the way with confident strides, her longer legs now covering more ground with ease. You seized the moment to press her.
"So... about this errand of yours," you begin, still slightly out of breath. "What exactly are we doing here?"
She glances back, her expression briefly softening. (text-colour:red)["It’s a long story, alright? But let’s just say—"]
Her words are cut off by a piercing, high-pitched screech that echoes through the air, sharp enough to make you wince. Both of you freeze for a split second before your eyes dart skyward.
(t8n-arrive:"fade-up")+(t8n-time:1s)[["What the......."->Intro bat 2]]A swarm of bat-like monsters, their leathery wings stretching wide, divebombs through the blood-red sky, their shrieks growing louder as they draw closer.
(text-colour:red)["Oh, for hell’s sake,"] she growls, her voice tinged with frustration. Her crimson eyes widen as she sizes up the approaching creatures. (text-colour:red)["They spotted us!"]
She turns to you, her tone urgent. (text-colour:red)["Run! Get to the base of the hill—NOW!"]
The panic in her voice sends a jolt through you, and you immediately break into a sprint toward the rocky hill. The screeching grows deafening as two of the bat monsters break from the flock, diving straight for you.
(t8n-arrive:"fade-up")+(t8n-time:1s)[["Incoming!"->Intro bat 3]]The imp girl digs her heels into the ground, spins around, and shouts, (text-colour:red)["Brace yourself!"]
<img src="images/bat.jpeg">
With adrenaline coursing through your veins, you raise your staff just as one of the monsters barrels toward you, claws outstretched. You feel the jarring impact as you manage to deflect the blow, sending the creature screeching past you.
The second monster slams into the imp girl, and she lets out a sharp curse as she’s knocked back, her feet skidding across the rocky terrain before she tumbles out a couple of meters away from you.
The bat monster that initally attacked you came back and is flying twoards you!
(t8n-arrive:"fade-up")+(t8n-time:1s)[["Shit, I have to take it out before I can help her."->CombatStart Bat]]
The bat monster is charging twoards you! Choose your attack!
{(set: $playerHealth to 100)
(set: $batHealth to 60)
(set: $playerAttacks to (a: "Icicle blast", "Energy drain", "Rock spike", "Enhanced staff hit"))}
[[Icicle blast->Icicle blast b]]
[[Energy drain->Energy drain b]]
[[Rock spike->Rock spike b]]
[[Enhanced staff hit->Enhanced staff hit b]]
{(set: $batattack1 to "With a swift and deadly swoop, the bat monster dives at you, its razor-sharp claws slashing in a flurry of strikes")
(set: $batattack2 to "The creature flaps its massive wings with incredible force, creating a gust of wind that throws you off balance")
(set: $batattack3 to "Lunging forward, the bat monster sinks its fangs into your arm, attempting to drain your energy as it grips tightly with its claws")
(set: $batdamage1 to (random: 10, 20))
(set: $batdamage2 to (random: 15, 15))
(set: $batdamage3 to (random: 5, 10))}
(t8n-arrive:"fade-up")+(t8n-time:1s)[[Combat guide->Combat guide bat]](set: _damage to (random: 10, 15))
(set: $batHealth to $batHealth - _damage)
A shard of ice forms in your hand before shooting forward, striking the enemy with a freezing burst dealing (text-colour:orange)[_damage damage.]
Bat monster health: (text-colour:orange)[(print: $batHealth + _damage) -> (print: $batHealth) hp.]
(if: $batHealth <= 0)[(redirect:"Game over b")]
(else:)[[Enemy turn->Bat turn]]{(set: _damage to (random: 4, 8))}(set: $batHealth to $batHealth - _damage)(set: $playerHealth to $playerHealth + _damage)
You extend your hand, pulling shimmering strands of energy from the enemy and replenishing your own strength taking (text-colour:orange)[_damage health] and increasing your own.
Bat monster health: (text-colour:orange)[(print: $batHealth + _damage) -> (print: $batHealth) hp.]
Your health: (text-colour:purple)[(print: $playerHealth-_damage) -> (print: $playerHealth) hp.]
(if: $batHealth <= 0)[(redirect:"Game over b")]
(else:)[[Enemy turn->Bat turn]](set: _damage to (random: 1, 10))(set: $batHealth to $batHealth - _damage)
The ground trembles as a jagged stone spear erupts upward, aimed directly at the bat. However, the stone fails to reach it, but rock splinters still deal (text-colour:orange)[_damage damage.]
Bat monster health: (text-colour:orange)[(print: $batHealth + _damage) -> (print: $batHealth) hp.]
(if: $batHealth <= 0)[(redirect:"Game over b")]
(else:)[[Enemy turn->Bat turn]](set: _damage to (random: 0, 0))(set: $batHealth to $batHealth - _damage)
Your staff glows with magical energy as you swing it, however, the agile flying bat monster easily dodges your blow, which ends up dealing (text-colour:orange)[_damage damage.]
Bat monster health: (text-colour:orange)[(print: $batHealth + _damage) -> (print: $batHealth) hp.]
(if: $batHealth <= 0)[(redirect:"Game over b")]
(else:)[[Enemy turn->Bat turn]]{(set: $attackChoice to (random: 1, 3)) <!-- Randomly choose an attack -->
<!-- Assign the chosen attack and damage based on the random choice -->
(if: $attackChoice is 1)[(set: $batattack to $batattack1)(set: $damageDealt to $batdamage1)
(set: $playerHealth to $playerHealth - $batdamage1)](else-if: $attackChoice is 2)[(set: $batattack to $batattack2)
(set: $damageDealt to $batdamage2)(set: $playerHealth to $playerHealth - $batdamage2)](else:)[(set: $batattack to $batattack3) (set: $damageDealt to $batdamage3)(set: $playerHealth to $playerHealth - $batdamage3)(set: $batHealth to $batHealth + $batdamage3)]}
$batattack dealing (text-colour:purple)[$damageDealt damage] to you. (if: $attackChoice is 3)[It heals itself by (text-colour:orange)[$damageDealt hp] in the process.
Bat monster health: (text-colour:orange)[(print: $batHealth - $damageDealt) -> (print: $batHealth) hp.]]
Your health: (text-colour:purple)[(print: $playerHealth + $damageDealt) -> (print: $playerHealth) hp.]
(if: $playerHealth <= 0)[(redirect:"Game over b")]
[[Icicle blast->Icicle blast b]]
[[Energy drain->Energy drain b]]
[[Rock spike->Rock spike b]]
[[Enhanced staff hit->Enhanced staff hit b]](if:$playerHealth <= 0)[You lose! You succumb to the wounds inflicted by the bat monster. Try again?
[[Restart->CombatStart Bat]]]
(if: $batHealth <= 0)[You win! The bat monster drops lifeless on the floor!
(t8n-arrive:"fade-up")+(t8n-time:1s)[["Now where is she?"->Bat combat 1]]]Your eyes scan the rocky terrain, your heart pounding as you lock on the imp girl. She’s slumped on the ground, her normally confident smirk replaced by a grimace of pain. Cuts and gashes mar her skin from the bat monster’s relentless assault. Despite her recent growth, it’s clear she wasn’t able to hold her own. Her body trembles as she tries to push herself up, but her legs falter, and she collapses back to the ground.
"Dammit," you mutter, gritting your teeth as you start running full spead towards her.
Her crimson eyes flicker toward you, a mix of defiance and desperation etched across her face. Before she can call out, a shadow passes over you both.
The second bat monster descends with terrifying speed, its claws gleaming in the dim, hellish light. Its screech pierces the air, and you know this is it—a killing blow aimed straight for her.
(t8n-arrive:"fade-up")+(t8n-time:1s)[["No, you fucking won't!"->Aftermath 1]]With every ounce of magic you have left, you slam your staff into the ground and focus. The earth trembles beneath your feet as the spell surges to life. A massive stone spike erupts from the rocky soil with a deafening crack, thrusting skyward with deadly precision.
The bat monster doesn’t even have time to react. Due to its fixation on the imp, it didn't see the spike coming leading to it being impaled mid-dive, its body jerking violently before going limp. The spike stands tall, its jagged surface slick with dark, steaming blood.
You stumble forward, your knees weak from exertion, but you don’t stop. The imp girl is staring at the gruesome scene with wide eyes, her breaths shallow.
(t8n-arrive:"fade-up")+(t8n-time:1s)[["Are you okay?"->Aftermath 2]]Her voice is shaky but laced with that stubborn edge you’ve come to expect. (text-colour:red)["Tch... You sure took your sweet time."]
You crouch down beside her, your breath still heavy from the battle. Her face is pale, cuts and bruises marking her usually mischievous expression. Despite everything, her eyes are as vibrant as ever, locked on yours with a faint spark of defiance.
"You’re tougher than you look," you say, offering her a small smile as you extend your hand toward her.
She doesn’t reply immediately. Instead, her gaze softens, and before you can process what’s happening, she reaches out—not to take your hand but to grab your shirt.
(t8n-arrive:"fade-up")+(t8n-time:1s)[["Hey, what are you—"->Aftermath 3]]She tugs you down swiftly, and before you can finish your sentence, her lips meet yours. The kiss is brief but firm, catching you completely off guard. When she pulls away, her cheeks are flushed, though she quickly masks it with a smirk.
(text-colour:red)["Consider that your reward for not letting me die,"] she says, her tone a mix of playfulness and embarrassment. (text-colour:red)["Don’t get used to it, though."]
You blink, your mind racing as you straighten up. "Uh… sure. You’re welcome, I guess?"
Her smirk falters as her gaze shifts past you. You follow her eyes, and your stomach drops. The bat monster’s dissipating corpses are releasing a cascade of glowing embers—dark red with streaks of gold—floating ominously through the air.
They swirl, gathering momentum as they gravitate toward the imp girl. You take a step back, your instincts screaming that something unnatural is about to happen.
(t8n-arrive:"fade-up")+(t8n-time:1s)[["This again?"->Aftermath growth 1]]The glowing embers swirl faster, wrapping around her like a fiery cocoon. You watch in stunned silence as the light pulses, seeping into her battered body. The deep cuts and bruises marking her skin begin to fade, replaced by a flawless, faintly glowing complexion. Her breathing steadies, and the tension in her muscles eases, her posture relaxing despite the power coursing through her.
Her arms flex subtly, her biceps swelling just enough to make the lean definition unmistakable. Her core tightens, the previously faint lines of abs now etched with strength, her midsection exuding an athletic tone. You can’t help but notice how her chest shifts, fuller and more prominent as her body adjusts to the influx of energy.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[Then it begins—the size increase.->Aftermath growth 2]]Her torso stretches, her shoulders broadening ever so slightly, and her spine elongating with a slow, deliberate motion. Seated as she is, her legs push forward, sliding along the ground as they grow longer, her thighs becoming firmer and more muscular. Her knees shift further away from her hips, her calves now boasting a sleek strength that wasn’t there before.
Her neck follows, lengthening to accommodate her new proportions, giving her an even more regal and commanding presence. Her hands, once petite and nimble, grow larger, her clawed fingers now sharper and more defined. Her feet, still bare, stretch against the ground, her toes curling slightly as her soles expand to match her growing stature.
Her breathing quickens, and for a moment, her head tilts back, her eyes closed as if savoring the transformation. A small, barely audible sigh escapes her lips, her sharp canines glinting as a smirk spreads across her face.
When her growth halts, she’s towering even while sitting, her legs sprawled across the ground in front of her, far longer than they were moments ago. Her hands flex experimentally, claws clicking softly as she inspects her new form, her expression a blend of surprise and satisfaction.
<img src="images/Imp 3 defeat.jpeg">
(t8n-arrive:"fade-up")+(t8n-time:1s)[["Woah...."->Aftermath growth 3]]She pushes herself off the ground with ease, the motion smooth and almost effortless despite her new size. As she stands to her full height, she takes a moment to examine herself, her eyes wide with awe as they trace the length of her arms, her legs, and the faint ripple of her now defined muscles. She flexes her fingers, the sharp edges of her claws gleaming faintly in the dim light, before letting out a soft, impressed chuckle.
Then her gaze shifts to you.
Her expression changes the moment she notices your bewildered stare, the awe in her own eyes replaced by a glint of mischievous amusement. With deliberate slowness, she takes a step forward, the ground trembling slightly beneath her as her long legs carry her forward. Another step, then another—each one purposeful and exaggerated, making it impossible for you not to notice how much larger she’s become.
When she finally stops in front of you, now at (text-colour:orange)[''220 cm''], she’s completely towering above you, her presence overwhelming. The top of your head barely reaches her shoulders, and your eyes are level with her chest. She smirks, clearly reveling in the size difference as she tilts her head, her crimson eyes glinting playfully.
<img src="images/Imp 4.jpeg">
(text-colour:red)[''“Well, well,”'' ]she purrs, her voice dripping with teasing confidence. (text-colour:red)[''“Looks like I’m the big one now.”'']
Still awestruck, looking way up to meet her eyes, you answer:
(t8n-arrive:"fade-up")+(t8n-time:1s)[["I guess...... you are."->Aftermath growth 4]]Her large hand reaches out, her fingers threading gently through your hair, the motion surprisingly tender given her newfound power. She leans down just slightly, her other hand resting firmly on your shoulder, the weight of it both grounding and intimidating.
(text-colour:red)[''“Don’t worry your cute little ass anymore,”''] she continues, her tone light but mischievous. (text-colour:red)[''“I’ll protect you from now, my brave little savior.”'']
The way she says it, the playful lilt in her voice and the way her gaze lingers on you, leaves no doubt that she’s enjoying every moment of this new dynamic. Her thumb brushes lightly against your cheek as she straightens back up, still running her fingers through your hair, her smirk widening.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[Demo ending.->Demo end]]<img src="images/title.png">
Title by: [<a href="https://www.textstudio.com/">FG</a>]
A simple spell meant to summon an imp has not worked as intended. Led by your curiosity and a desire to acquire a demonic familliar you end up in the dangerous demonic realm filled with foes and strange magic. Bound to your imp companion by contract, you must navigate a feral world where (text-colour:red)[''power''] is everything.
With every battle, your companion (text-colour:red)[''grows stronger'']—sometimes in ways you never anticipated. But as her power increases, so do the stakes of your pact. Can you hold your own and uncover the truth? Or will the weight of her growing presence leave you powerless to resist?
Your journey begins here. Prepare for a text adventure like no other.
(t8n-arrive:"fade-up")+(t8n-time:1s)[[I confirm that I am 18+ years old->Introduction]]
(text-size:0.7)[All characters are fictional and are 18+ years of age.]As a young mage, all your initial attacks are magic based:
(text-colour:purple)[Icicle blast ->] reliable magic damage
(text-colour:purple)[Energy drain ->] steals some enemy hp, increasing yours
(text-colour:purple)[Staff hit ->] most reliable but low physical damage
(text-colour:purple)[Rock spike ->] strong attack with high damage but low chance of hitting for full damage
The imp relies on her small size and agilty to inflict damage:
(text-colour:red)[Crimson ball ->] very reliable but low magic damage
(text-colour:red)[Tail slash ->] classic attack with variable damage
(text-colour:red)[Sneak attack ->] Low chance to deal very high damage
The hellhound has more health than your party initially, but since there are two of you, your attack power is better.
TIP: SOME OF THESE ATTACKS MIGHT NOT WORK ON FLYING ENEMIES! (you know, because logic)
(t8n-arrive:"fade-up")[[Start battle->CombatStart Hellhound]]As a young mage, all your initial attacks are magic based:
(text-colour:purple)[Icicle blast ->] reliable magic damage
(text-colour:purple)[Energy drain ->] steals some enemy hp, increasing yours
(text-colour:purple)[Staff hit ->] most reliable but low physical damage
(text-colour:purple)[Rock spike ->] strong attack with high damage but low chance of hitting for full damage
The bat monster has low health, but it's very agile and does high damage and can heal itself by sucking your blood.
TIP: SOME OF THESE ATTACKS MIGHT NOT WORK ON FLYING ENEMIES! (you know, because logic)
(t8n-arrive:"fade-up")[[Start battle->CombatStart Bat]](text-colour:red)[''Thank you for playing the extended demo!'']
Aside from the content of the demo the full game includes:
* a lot of storytelling where you find out the truth and witness some shocking events,
* two foreplay battles (the second one has three stages)
* one more battle against a demonic foe (but a strong one with armor) where you have to do some growing in order to deal damage
If you liked the demo, please consider supporting me on Patreon on the link below the game.
The full game is now available to (text-colour:red)[''all''] subscriber tiers!
Kind regards,
(text-colour:red)[''TWgrow'']
↶↷
Title by: FG
A simple spell meant to summon an imp has not worked as intended. Led by your curiosity and a desire to acquire a demonic familliar you end up in the dangerous demonic realm filled with foes and strange magic. Bound to your imp companion by contract, you must navigate a feral world where power is everything.
With every battle, your companion grows stronger—sometimes in ways you never anticipated. But as her power increases, so do the stakes of your pact. Can you hold your own and uncover the truth? Or will the weight of her growing presence leave you powerless to resist?
Your journey begins here. Prepare for a text adventure like no other.
I confirm that I am 18+ years old
All characters are fictional and are 18+ years of age.